Something a little different for this site, this video series follows our 2-week Scottish Highlands and Islands adventure from October 2018. Join us as we visit the islands of Mull, Iona, Harris, Lewis and Skye, and drive parts of the NC500!
Northern British Sayings #14: Coit, or Cooat?
Northern British Sayings #13: Giorr, Gerroff and Shurrup
Northern British Sayings #12: Kecks
Nodes of Yesod – iOS, quick update
At this stage, all known issues are resolved. The game now runs in universal app mode, meaning that it’ll run full screen on any iOS device. The new version supports iOS 10 and up, and is now localized into French, German & Spanish.
All that remains is to complete testing, and prepare the submission to the iOS App Store. I expect to be able take care of all of that this week, and assuming the new version passes Apple approval, it should be on the App Store by end of week (~Oct 14).
Then, back to the Spectrum Next version. 🙂
Nodes of Yesod: iOS – surprise update
At the prompting of a couple of readers of this blog, I’ve been reviewing the changes necessary to allow Nodes of Yesod for iOS to run on iOS 11. The good news is that it is now running (in the simulator at least). There are several issues I’ll need to fix, but it’s looking like I may be able to release an update for iOS 11. I’ll update here as and when I make more progress.
Screenshot from simulator below.

Simulator Screenshot
Nodes of Yesod: ZX Spectrum Next – developer blog episode 2
Nodes of Yesod: ZX Spectrum Next – developer blog episode 1
Nodes of Yesod: ZX Spectrum Next – developer blog episode 0!

As has been noted on the ZX Spectrum Next site, I am creating a version of Nodes Of Yesod for the ZX Spectrum Next!
Nodes Of Yesod was announced as a stretch goal for the very successful Kickstarter campaign for the ZX Spectrum Next, and will be made available to all backers of the ZX Spectrum Next (the Kickstarter blasted through all the stretch goals!).
More updates as they come, I’ll get the first developer blog entry online as soon as possible, check back soon!

ZX Spectrum 256 Byte Coding Competition
Here’s my entry for a recent Z80 Assembly Programming On The ZX Spectrum Facebook group coding competition.
The challenge was to come up with a game in 256 bytes without using ROM routines for the ZX Spectrum. Here’s my entry, “Infinite Blocky Runner“.
Source code is here. Some of the other entries to the competition were strong, all source code as well as playable demos may be found at the FB group (unsure if available off-group).
At the very least, this effort fits in (exactly) 256 bytes. I know of a couple of issues (the progress bar at the top will probably wrap in odd ways, should you progress far enough). There’s no audio, no difficulty progression, but you can at least die and restart. 🙂
I should add that I’ve embedded JSSpeccy, the JavaScript ZX Spectrum emulator here in order to run the game. On my laptop running Chrome, performance is not good. Seems to work OK elsewhere, so YMMV (let me know in comments if problems).
Press a key to jump. Enjoy. 🙂






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