About
I started out as a game programmer on 8-bit systems like the Sinclair Spectrum in the early 80’s. Since then I’ve worked on a wide range of systems in technical and creative roles, most recently on mobile platforms such as the iPhone. Throughout my career I have always done programming work, most recently in ActionScript, C/C++, C#, Java and Objective C. I have also designed and produced a number of games over the years. The list below is a (much) abbreviated softography. On these titles, I was involved variously as technical director, programmer, designer, producer, and in some cases all of the above:
- BottomLine (iPhone) : Jet Set Apps
- MFoundry MOJAX (BREW, Windows Mobile) : MFoundry
- ER Rush (BREW / JAVA) : I-Play
- EA Air Hockey (BREW / JAVA) : EA Mobile
- Command & Conquer: Renegade (PC) : Westwood Studios
- Command & Conquer: Tiberian Sun & expansions (all versions) : Westwood Studios
- Command & Conquer: Red Alert & expansions (all versions) : Westwood Studios
- Command & Conquer: Tiberian Dawn & expansions (all versions) : Westwood Studios
- Desert Strike (Amiga) : Electronic Arts
- Projectyle (Amiga, Atari ST) : Electronic Arts
- Heartland (Sinclair Spectrum, Amstrad CPC) : Odin Computer Graphics
- Robin Of The Wood (Sinclair Spectrum) : Odin Computer Graphics
- Nodes Of Yesod (Sinclair Spectrum) : Odin Computer Graphics
- Jet Set Willy (Amstrad CPC) : Software Projects
- Manic Miner (Amstrad CPC) : Software Projects
My LinkedIn profile may be found here: http://www.linkedin.com/in/stevewetherill