Co-Founder & CTO at Overland Bound
Dec 2019 – Present · 3 yrs 8 mos · San Francisco Bay Area
Building the Overland Bound One platform and app for our community of vehicle-based overland travelers.
Skills: Engineering Leadership · Platform Development · Geographic Information Systems (GIS) · Mobile Application Development · Start-ups · Software Development
#Mapping #Community #OverlandTravel #ServiceDev #AppDev #PlatformDev #CloudComputing #PHP #Python #iOS #Android #GIS #Mapbox
Vice President Of Engineering at MobilityWare
Nov 2017 – Dec 2019 · 2 yrs 2 mos · Irvine, California
Executive responsibility for all engineering including ad-tech, game front-end and back-end development, DevOps, and quality assurance.
I spearheaded MobilityWare’s complete portfolio transition to Unity, boosting efficiency by enabling all engineers to use a shared codebase.
KIXEYE
4 yrs 8 mos · San Francisco Bay Area
Executive Director of Engineering
Apr 2016 – Nov 2017 · 1 yr 8 mos
Overall engineering responsibility for Battle Pirates, War Commander and Vega Conflict.
Skills: Engineering Leadership · Technical Direction · Online Gaming · MMO
Director Engineering
Apr 2013 – Mar 2016 · 3 yrs
Overall engineering responsibility at KIXEYE’s Battle Pirates studio.
Skills: Engineering Leadership · Technical Direction · Online Gaming · MMO
Executive Producer and Technical Director at Petroglyph Games
Apr 2010 – Mar 2013 · 3 yrs · Las Vegas, NV
Overall engineering and production responsibility on core F2P MOBA ‘Rise of Immortals’ / ‘Battle for Graxia’.Overall engineering and production responsibility on core F2P MOBA ‘Rise of Immortals’ / ‘Battle for Graxia’.

CTO at Jet Set Games, Inc.
Jan 2009 – Mar 2010 · 1 yr 3 mos · Las Vegas, NV
Overall engineering responsibility at mobile game startup.
Founder & CTO at Uztek Games, Inc.
Jan 2002 – Dec 2008 · 6 yrs 6 mos · Lockwood, California Area
Software development consulting services.
Vice President R&D and CTO at Westwood Studios, Inc.
Feb 1994 – Jul 2002 · 8 yrs 6 mos · Las Vegas, Nevada Area
Overall engineering responsibility at $100M+ revenue studio.
Technical Director and many of Westwood’s original PC games, including:
- C&C: Tiberian Dawn (aka Command & Conquer)
- C&C: Red Alert
- C&C: Tiberian Sun
- C&C: Renegade
Directed creation of core technologies used in:
- C&C: Red Alert 2 (Tiberian Sun engine)
- C&C: Generals (Westwood 3D engine, C&C: Renegade, Earth & Beyond)
Instigator, tech and production lead on all C&C platform ports (Playstation, Saturn, Mac, N64)
Technical Director and Architect for matchmaking service Westwood Online.
Operational responsibility for IT/Ops & Quality Assurance.
Director Internal Development at Electronic Arts
Jan 1992 – Feb 1994 · 2 yrs 2 mos · Slough, United Kingdom
Overall responsibility for internal development at Electronic Arts UK.
Coded Sega Genesis version of Risky Woods.
Producer and Technical Director on Amiga versions of John Madden Football and Desert Strike.
Co-Founder & Lead Programmer at Eldritch The Cat, Ltd.
Aug 1988 – Dec 1991 · 3 yrs 5 mos · Liverpool, United Kingdom
Founded video game development studio Eldritch The Cat.
Designer and lead programmer on Projectyle, published by Electronic Arts.
Worked on various other games too numerous to mention.
Lead Programmer at Denton Designs, Ltd.
Jan 1988 – Jul 1988 · 7 mos · Liverpool, United Kingdom
Video game developer. Worked on Foxx Fights Back and Gargantuan (unpublished).
Independent Game Developer for Firebird/Telecomsoft
Aug 1987 – Dec 1987 · 5 mos · Liverpool, United Kingdom
Video game developer. Designed and developed Crosswize game.
Lead Programmer at Odin Computer Graphics, Ltd.
Apr 1985 – July 1987 · 2 yrs 4 mos · Liverpool, United Kingdom
Video game developer. Nodes of Yesod, Robin of the Wood, Heartland, Sidewize for the ZX Spectrum, etc.
Lead Programmer at Software Projects, Ltd.
Mar 1984 – Mar 1985 · 1 yrs 1 mos · Liverpool, United Kingdom
Video game developer. Manic Miner, Jet Set Willy for the Amstrad CPC.