Nodes of Yesod – iOS, quick update

At this stage, all known issues are resolved. The game now runs in universal app mode, meaning that it’ll run full screen on any iOS device. The new version supports iOS 10 and up, and is now localized into French, German & Spanish.

All that remains is to complete testing, and prepare the submission to the iOS App Store. I expect to be able take care of all of that this week, and assuming the new version passes Apple approval, it should be on the App Store by end of week (~Oct 14).

Then, back to the Spectrum Next version. 🙂

Posted by Steve Wetherill in iOS, Nodes Of Yesod, Retro, Sinclair, Spectrum, 5 comments

Nodes of Yesod: iOS – surprise update

At the prompting of a couple of readers of this blog, I’ve been reviewing the changes necessary to allow Nodes of Yesod for iOS to run on iOS 11. The good news is that it is now running (in the simulator at least). There are several issues I’ll need to fix, but it’s looking like I may be able to release an update for iOS 11. I’ll update here as and when I make more progress.

Screenshot from simulator below.

Simulator Screenshot

Posted by Steve Wetherill in iOS, Retro, 6 comments