Projectyle is a game that I designed and developed with Marc Wilding through our company Eldritch The Cat in 1989-1990, and which was published by Electronic Arts.
Projectyle is a “game of three halves” – up to three human players (with AI filling in the slots if necessary) duke it out over three sets on an interconnected arena grid of 5 zones. It’s in the “future sports” genre (quite popular at the time), and could loosely be described as “three player Subbuteo meets Air Hockey”.
In some ways it was probably over ambitious because I agreed with publishers EA to create completely different graphics for the “home” arena for each team, a completely distinct visual look for each team, along with a completely new theme tune for each team. The fact that I did all the music and sound effects, and that the budget was so tight that I ended up doing the majority of the arena (and other) graphics, meant that certain things did not get the attention they warranted. There’s a lot in the game, including a league mode which saves to disk, a player training mode which allows you to earn in-game powerups and then “train” your players, in addition to the main gameplay proper.
Anyway, some people liked it. Here’s a YouTube review I came across recently. Maybe I should finally remake this …